Monday 4 February 2013

Marvel Super Hero Squad Online

Marvel Super Hero Squad Online
According to some sources SHSO has officially launched and is now taking player money, but there is no big announcement of launch on either publisher Gazillion’s main site or on developer The Amazing Society’s site (but go look at The Amazing Society’s site, because it has a very clever home page). David Brevik, President and CEO of Gazillion (wait, I thought John Needham was Gazillion’s CEO? But anyway) has said that SHSO is released, but then you go to the home page of SHSO and are greeted with a big ‘Beta!’ on the logo.
Flying around and seeing the sights is a good way to view SHSO's main areas.
As a basic browser game, SHSO is polished enough. It looks cute and mostly works, although I’ve had quite a few disconnections while playing. I haven’t seen any critical bugs or issues, but I don’t think I should either, given that SHSO only has three zones available to players, with each world – The Daily Bugle, Baxter Plaza and Asgard – being not much more than a lobby to run around in. You can click on things and see them react, which is cute, but it won’t hold your attention for that long. Characters with flight can click on special icons on the ground to fly around on a pre-set path that is, again, fun the first few times but wearing after that.
Marvel Super Hero Squad Online
Marvel Super Hero Squad Online
Marvel Super Hero Squad Online
Marvel Super Hero Squad Online
Marvel Super Hero Squad Online
Marvel Super Hero Squad Online
Marvel Super Hero Squad Online
Marvel Super Hero Squad Online
Marvel Super Hero Squad Online
Marvel Super Hero Squad Online
Marvel Super Hero Squad Online
Marvel Super Hero Squad Online
Marvel Super Hero Squad Online
Marvel Super Hero Squad Online
Marvel Super Hero Squad Online
Marvel Super Hero Squad Online
Marvel Super Hero Squad Online
Marvel Super Hero Squad Online
Marvel Super Hero Squad Online
Marvel Super Hero Squad Online

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